extensive character customization is one of the primary design goals for Diablo III. Players will have many ways to customize and build each of the five character classes, including charms, traits, enhancements, gems, armor, weapons, dyes, skills, and the feature we’re highlighting in this article: runestones. There are more than twenty skills per class, … Read More “runestones allow you to customize skills runestones allow you to customize skills “ »
You will encounter three followers on your journey in Sanctuary; the Templar, the Enchantress, and the Scoundrel. The Templar is a heavily armored, tough character that can be specced into a very aggressive damage absorption role or into a supportive healing role. The Enchantress tends to be focused on ranged DPS but can also … Read More “the follower’s characteristicthe follower’s characteristic“ »
These heroes aren’t hidden off the beaten path; their stories entwine with yours, and you’ll encounter them all as you traverse the lands of Sanctuary. Each follower has his or her own agenda and reasons for fighting against the darkness, and you’ll learn more about their histories and motives as you battle alongside them.. … Read More “accompany with you at anytimeaccompany with you at anytime“ »
Funcom has always stressed the importance of horizontal progression being much more important than the vertical in The Secret World. Players might begin with a certain build, or a role they enjoy in the game, but might encounter a solo dungeon where they will have to think about the build that would beat it. … Read More “ split into action, Sabotage and Investigative split into action, Sabotage and Investigative“ »
In regards to Diablo III—- all I can say is “you ain’t heard nothing yet!†The overture was conceived of as a way of making a big impression on both new and existing audiences—saying that this really is the next chapter. What’s not apparent in the overture, though, is that the first indication the … Read More “the introduction of executive producerthe introduction of executive producer“ »
Folks interested in learning more about Spirit Tales will want to head over to the official forums to check out a user interview with an “as yet unnamed Spirit Tales developer”. The interview wanders all over the game and details some of its interesting aspects including pet morphing and boss battles. What can the … Read More “New Interview Details Game Play & MoreNew Interview Details Game Play & More“ »
the updated skills we’ve seen make the Barbarian much more dynamic – not merely a piece of meat, but a piece of finely trained, combat-honed meat – the filet mignon of fighting. The new Leap conveys impact and damage in a way the old attack utterly failed to do, and the updated, gory Whirlwind makes … Read More “the inquisition of authoritiesthe inquisition of authorities“ »
The Barbarian was Diablo II’s ultimate melee badass, and the only class that could dual-wield. He’s back with a beefy update, but many of his old attacks have been seriously enhanced. The Leap was more like a hop in Diablo II; now, it’s truly a vault, as the Barbarian bounds about six feet into the … Read More “philosopher’s stonephilosopher’s stone“ »
for instance, can slam a wall in the Forgotten Tombs to make it collapse on and eliminate a crowd of walking dead. When he lunges into a wall, rubble falls away from the edges. Bits of concept art suggests a city desert environment with cave-like apartments, an Arabian palace dungeon reminiscent of Diablo II’s Lut … Read More “Malleus MaleficarumMalleus Maleficarum“ »
 Don’t let nostalgia upscale the screenshots in your mind: Diablo II’s maximum resolution was a paltry 800×600. Diablo III’s overhead isometric view keeps the game’s look consistent with the series; the camera stays clear of the action and we’ve seen no gimmicky use of 3D so far. We really don’t see a downside to this … Read More “The Environment” »