EA SPORTS FC 25 | Rush Deep Dive

EA SPORTS FC 25 | Official Rush Deep Dive

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Greetings, everyone! I’m Danillo Abreu, the Game Designer behind our Rush gameplay experience. Rush is our take on the small side 5v5 social football experience, while harnessing the same gameplay controls and football mechanics of 11v11. Teams consisting of 5 players each compete across a much smaller playing field, with exciting updates to match formats and rules to keep the action flowing. 

I’m joined by my colleague and fellow co-designer, Breno Leão. We’re thrilled to take you on an in-depth tour of Rush, a new way to play the game. With its fluid positioning, social play features, and seamless integration across Football Ultimate Team™, Clubs, Career, and Kick-Off. Rush is set to redefine how you can play and experience fc 25 coins sale

5v5 in EA SPORTS FC™

Team up in the 5v5 Rush gameplay experience for fast-paced, small-sided gameplay. Build your dream 5-a-side squad in Ultimate Team™ Rush , take on the world in Clubs Rush, and control your Manager Career Youth Academy in 5v5 Rush tournaments.

Football Ultimate Team™ Rush

Bring your favourite Player Item and team up with friends in locked-to-player 5v5 matches. Rewards you earn in Rush can also be used to improve your own squad in the 11v11 experience.

Clubs Rush

Screen showing results of a FC 25 match showing Blue FC winning 3-2 against Red FC. Stats and rewards are displayed.

Squad up with friends and take your Clubs experience to the Rush Pitch. 

Every win contributes a Victory Point to your club’s progression and improves your individual Rush rank taking you one step closer to exciting seasonal rewards.

Career Mode Rush

Screenshot of the Academy screen listing the tiles for Youth Tournament, Youth Squad and Youth Scouts, with relevant stats.

Get closer to your Youth Academy development throughout the season with new playable 5v5 Rush tournaments.

Getting Started

Team Composition and Goalkeepers

In Clubs and Football Ultimate Team™, each Rush team will consist of 5 players: 4 user-controlled outfield players and 1 AI goalkeeper. If a player gets disconnected after the game has begun, the AI takes over for the disconnected player, ensuring the game continues without interruption.

While goalkeepers are AI teammates throughout the match, the team captain can still perform actions such as rushing (Y/Triangle) or moving the goalkeeper (RS/R3). In online games, goalkeepers on both sides will always have identical heights, Attributes, and PlayStyles to help ensure a fair and balanced match. In Kick-Off Rush and Manager Career Rush, players have control over the entire team.

Race to Ball

At the start of every Rush match, players will experience the exhilarating Race to Ball. Two ball launchers are positioned at opposite ends of the halfway line. At the beginning of each game, one of these launchers will randomly propel the ball with varying power and height, creating an element of unpredictability. This novel approach eliminates the need for predetermined positions, with the goal of adding excitement and intensity as players scramble to secure the crucial first possession.

EA SPORTS FC 25 Pitch Notes - Race to Ball

Fluid Positioning

In Rush, the traditional concept of fixed player roles and positions is set aside to encourage a more flexible and team-oriented approach to gameplay, letting players self-organize and switch roles as the game progresses to emphasize strategic thinking and teamwork. When play stops, players are placed back on the pitch according to their most recent location, underscoring the importance of thoughtful positioning and continuous communication. Our approach to Rush seeks to promote player coordination and helps ensure all players have the chance to meaningfully contribute to their team in various roles throughout the match, whether it’s tackling, assisting, or scoring.

Ways to Play

Rush in Clubs and Football Ultimate Team

Clubs Rush invites you to team up with clubmates or other solo players to climb the Clubs Rush player ranks and improve your club’s standing on the global leaderboard to earn exciting seasonal rewards for yourself and your club. Whether you’re solo or with your clubmates, you’ll need to work together in order to get the win, improving your player rank, and contributing a Victory Point to your club’s tally.

In Football Ultimate Team, Rush is the perfect complement to the competitiveness of Rivals and Champs. You and up to three friends can each bring an item from your squads to build the ultimate dream team. You can also compete with them in special events, build synergy, and earn bonuses by completing challenges. 

In Football Ultimate Team Rush, earn Rush Points by completing squad build requirements and finishing matches. Rush Points play a crucial role in tracking your progress toward weekly objectives, which offer rewards. During squad building, you can choose to tackle optional block requirements, often needing coordination with teammates. Completing these can earn you extra Rush Points, multipliers, and bonuses per goal or win.

You’ll be able to learn more about Clubs Rush and Football Ultimate Team Rush in their respective Deep Dive articles.

Rush in Manager Career and Kick-Off

Kick-Off mode also gets its own Rush format, allowing you to choose any team from the available leagues in Kick-Off mode.

Meanwhile, Manager Career Mode introduces a new way to interact with your Youth Academy through Rush matches. For the first time, you can play small-sided 5v5 games with youth players, giving you more control over the development of your young prospects. Both of these modes offer a fresh perspective on gameplay, whether you’re competing against a friend in a casual match or investing in your future stars.

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Rules and Regulations

Pitch Size and Pitch Lines

The Rush pitch measures approximately 63.7 by 46.6 meters, which is roughly 41.5% the area of a traditional 11v11 football pitch. This smaller, more “square” pitch shape is designed to encourage lateral passing and maintains adequate width that helps prevent the playing area from feeling too narrow.

The penalty area and halfway circle are proportionately larger than those on standard pitches to adapt to the reduced playing area while preserving the core football experience. Additionally, two dotted lines mark each third of the pitch, indicating the points at which the offside rules start to apply. Goal post dimensions remain the same as those in 11v11 football, providing a familiar target for players.

Additionally, players can take shots at the opponent’s goal from before the halfway line, as long as they have crossed their own defensive offside line. Attempts made from before the defensive offside line will result in a clearance.

A schematic showing a comparison of a Rush pitch and a regular sized pitch. The Rush pitch is 63.7 meters long and 46.7 meters wide.

Match Length and Tie-breaking

Rush matches consist of a single continuous 7-minute countdown period and, as such, there are no half-times. Additionally, the clock remains paused while the ball is out of play.

When the clock hits 0’, the team with the most goals claims victory. As every match must produce a winner, matches tied at the end of regulation time go to a 2:20min Golden Goal Extra Time, followed by 1-on-1 Penalty Shootouts if the tie remains. We’ll cover the Penalty Shootouts in more detail later on in this Deep Dive.

Our Buzzer Beater rule ensures that if a shot is in flight as the clock hits 0’, the game continues until the play concludes—whether by a goalkeeper’s save, the ball going out of play, a goal being scored, or an opponent blocking/intercepting the ball—adding to the thrill of those final moments. Additionally, if a penalty kick is awarded in the final seconds, a brief extension past the 0’ mark is granted, ensuring that the fouled player gets the chance to take a shot. The player cannot pass or lose possession during this grace period, or else the match will end right away.

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