When speaking with CVG, Blizzard COO Paul Sams shed some more light on the possibility of a console release, indicating that they are very interested in a console project. However, Blizzard will not go ahead with a console port Diablo 3 if the project doesn’t meet their strict standards for quality. At the end … Read More “fights to shanghaifights to shanghai“ »
Year: 2012
Blizzard COO Paul Sams sheds some more light on the possibility of a ‘Diablo 3′ console port, stating that the port will not happen if it isn’t a Blizzard-quality product. In just a few months PC and Mac users will finally be able to get their hands on Diablo 3, leaving interested console players wondering … Read More “‘Diablo 3′ Will Be a Blizzard-Quality Product When it Hits Consoles‘Diablo 3′ Will Be a Blizzard-Quality Product When it Hits Consoles“ »
Fans of the game aren’t used to maneuvering with a controller, and this could prove to be a difficult adjustment. The PC controls work on a click-to-move type basis, and “No way am I going to bother with a console version,” one fan wrote in a “Diablo 3” message board on BattleForums. “There is … Read More “Controller vs. keyboardController vs. keyboard“ »
Time to get your muse inspirin’! Blizzard Entertainment launched another Global Writing Contest following last year’s, which produced one grand prize winner and seven runners-up. For those aspiring authors, screenwriters, and literary gamers this is not to be taken lightly. Whether you’re an accomplished writer or you simply fancy writing as a hobby, we … Read More “skeleton dont bleed skeleton dont bleed “ »
So the design evolved, to the point where Azmodan was designed so he would attack by bending over backwards and slice at players with a crab claw. “This was really cool, but it was a little too abstract. It was pushing things a little too far,” said Lichtner. But what the team did like was … Read More “ protrusions around his head protrusions around his head“ »
For Azmodan, the Lord of Sin you see in Diablo III’s Black Soulstone cinematic, Blizzard wanted to convey a sense vanity, which would eventually take the form of jewelry and ornate armor. The early concepts showed off the shell-like armor that would eventually influence the final design, but Blizzard wasn’t satisfied just yet. “It just … Read More “diablo 3’s black soulstone cinematicdiablo 3’s black soulstone cinematic“ »
We already know that Diablo 3 is set to launch on May 15th – just about a month and a half away – without player-versus-player, but what we thought would be added in a relatively short amount of time, may actually take much longer. “PvP Arenas will only be a few months after release,” Blizzard … Read More “diablo 3 pvp system far away from launchingdiablo 3 pvp system far away from launching“ »
Something Blizzard is doing to help find that balance is a new system, Nephalem Valor, which he pointed out is “still in testing”. While the developers are still “working out the details” of the end game Valor system, Bashiok did share how it “currently” works in Diablo 3. Kicking in at level 60, the … Read More “Bosses should still feel worth killingBosses should still feel worth killing“ »
This news might come as real interesting one to you, if you are a Blizzard fan. Blizzard has plans to expand the company in California. In the website Battle.net, Blizzard proposed it need for Senior Software Engineer in Console Network for a full time job. Blizzard also said it needs this software engineer for Diablo … Read More “blizzard’s sphere of influence expand into california ,the modification of diablo 3 blizzard’s sphere of influence expand into california ,the modification of diablo 3 “ »
“Same with the console; we don’t decide up front that we want to make a console product. We just want to make a great game. If the best experience involves a mouse and a keyboard, we’ll put it on PC. If it plays better with a controller, that’s the route we’d take. If it … Read More “impactful partimpactful part“ »